Friday, November 30, 2012

Thoughts On Gamer Article AND UPDATED WEB 1.0 2.0 Article Response

     Well, out of all the articles I read, I found this one to poke at the curious side of me. The article Dream Machines by Will Wright spoke about the two views upon video games, and enlarged a perspective of interpretation. I really wanted to write about this piece because I actually disagree somewhat with what he's saying (to an extent). Don't get me wrong! I am a gamer, I do go to Michigan Technological University after all, it's kind of in the criteria. Beyond that, I enjoy video games, and I agree with him when he say's they are beneficial to an extent. He uses these positive aspects when referring to gaming: creativity, community, self esteem, and problem solving. The things I acknowledge and agree with is the fact that gaming brings out trial and error problem solving skills, which may promote patience or impatience. There's a paragraph in the article that I absolutely loved!

    "In an era of structured education and standardized testing, this generational difference might not yet be evident. But the gamers' mindset - the fact that they are learning in a totally new way - means they'll treat the world as a place for creation, not consumption."

     I like that thought, but is it really the case? What kind of consumption is he talking about? Does not reading the manual really mean they are going to be creators rather than consumers. To me, that seems like a little bit of a stretch. Not only that, but he also writes in the article "Games aren't just fantasy worlds to explore; they actually amplify our powers of imagination", and this is where I don't completely agree. Perhaps games amplify a certain part of our imagination, but that imagination is limited by the limits of the game; whereas using your imagination off the gaming chair is productive in ways that allow true creative expression that is original and not set off in a predetermined direction (such as a character in a game - on some heroic path). A child using there imagination outside, in the sun or even in the rain leaves no digital limits, and endless room for true creativity, with unlimited self expression, Gamers use the imagination of a consumer, rather than the imagination of a creator. So, ultimately they might treat the world as a place for creation, but only with a world of consumption.






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So, I figured out that I wrote about the wrong article. Woops! Ok, so here are some of my thoughts on this whole Web 1.0 Web 2.0 thing. In particular web 2.0 and the learning style.



So, here we have this notion that web 1.0 was the traditional web, where information was available only to those who sought it out. Web 1.0 was centralized around a broadcast medium, I really enjoyed the example used in class where my teacher spoke about a broadcast medium being similar to someone using the bathroom and not really having a choice but to read the magazines set out for them. Web 1.0 has code pages, with a linear format of information. I feel like it was more about the content rather than the context of which it was presented.


And then we have web 2.0, where we unleash another world of user interaction. I feel that web 2.0 flourishes only by means of participation; thus making everything a competition for attention. This interactive dynamic with multiplicity of identities leaves an "entertain me" mindset, rather than let me find the entertainment I'm looking for. For example, people complain about pop-ups and advertisements, but really if you think about it. Isn't it advertisements that lead us to Facebook or even Myspace? In web 2.0 There is no hard boundary, of what your looking for and what you will find. Honestly you don't have to be looking for much of anything and you will probably find tons of  places to go. In this network medium we - the users have to choose what or who we give our attention too. This has lead to the increase of pop-ups, advertisements, and constant annoying attention grabbers that are typically motion focused instead of linear. With the societal identity through digital medium we are creating issues of culture and credibility.

The "do it yourself" notion like the article says, doesn't mean do it yourself anymore. Trial by error, is a problem solving learning method often featured in video games, but to be completely honest I feel like us switching over into an economy based off attention is not a good thing, It will leave us less humble and forgetting the real meaning behind do it yourself. Ultimately, we will lose the real meaning of independence, just take a look at a teenager who loses their phone.

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